The Fallout TV show is back to Prime Video, and it's fair to say that fans were pleasantly surprised by the excellence of its debut season. By illustrating the atomic-age, post-apocalyptic United States through the eyes of three separate characters, it effectively portrayed different facets of the gamer's experience.
We followed Lucy the vault dweller, attempting to do the right thing and discovering that the wasteland made that very difficult; Max, the militant faction initiate, who begins to question his organization's authority and creates plenty of trouble in robotic power armour; and Walton Goggins's character, a breakout character who has entirely abandoned any moral compass out in the contaminated wilderness.
The show's first season ending revealed crucial details about those responsible for the nuclear war that sealed a group of people in subterranean shelters for centuries. It also posed numerous mysteries unanswered for the second season – and, this time, hopes are significantly higher.
“We'd gladly accept ‘not terrible’ – we should print that on merchandise,” says Jonah Nolan.
“Starting the initial season, people were like, ‘Just don't mess it up’,” states the game director. “We are ecstatic with the response to the show, so this time people are coming in with more excitement and new expectations.”
The upcoming season is located in the neon-lit city, the location of the beloved game Fallout: New Vegas, which is widely regarded for having the most compelling narratives and personalities in the franchise, despite the fact that it was a bit broken at launch.
“It’s more of a sun-baked feel, a Mojave vibe, that’s so key to that game,” says Nolan. “That parched, desolate iconic highway feeling of the game is so much fun to bring into the show.”
In the show's timeline, a long time has elapsed since the events of the New Vegas game by the time the characters arrive there. Nevertheless, the creators suggest that it acknowledges the fan's adventure.
The Fallout TV series is praised for its tactile feel – its makers insisted on authentic items and environments were built, echoing the makeshift nature of the settlements in the games.
“As a sci-fi fan, so many productions I watch, I’m aware that they’re all standing in front of a green screen,” observes another of the showrunners. “The whole point of an translation, especially of a interactive medium, is to appear as if it’s authentic.”
Indeed, virtually everything you see on-screen is real, even the infamously terrifying radioactive creatures known as the apex predators. In the show, they are portrayed by puppets, and were apparently pretty frightening up close.
The Fallout series works because it is made by talented film-makers who are also longtime fans, with the help of the visionaries behind the franchise. This common understanding for the lore is clear in the finished show.
The new batch of episodes is being released on a episode-by-episode basis rather than as a full-season drop, offering a different experience from the first season. This schedule will create a new viewing experience, a dynamic the team themselves are looking forward to engage with.
“It has more depth, it’s more expansive, it’s more humorous, it has a lot of revelations,” says the game director. “I am excited to seeing what people think.”
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